<?xml version="1.0" encoding="iso-8859-15"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:sy="http://purl.org/rss/1.0/modules/syndication/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/"><channel><title>Ultimi contributi di Giancarlo Lelli - ASPItalia.com</title><link>https://www.aspitalia.com</link><description>Ultimi contributi di Giancarlo Lelli - ASPItalia.com</description><language>it-it</language><copyright>1998-2026 ASPItalia.com/Ultimi contributi di Giancarlo Lelli - ASPItalia.com</copyright><generator>Generated by feed.ASPItalia.com 'Cortana' 2022.8.29</generator><sy:updatePeriod>hourly</sy:updatePeriod><sy:updateFrequency>1</sy:updateFrequency><sy:updateBase>1998-01-01T12:00+00:00</sy:updateBase><lastBuildDate>Thu, 19 Jan 2017 07:00:00 GMT</lastBuildDate><image><title>Ultimi contributi di Giancarlo Lelli - ASPItalia.com</title><url>https://gui.aspitalia.com/images/aspitalia/aspitalia_full.png</url><link>https://www.aspitalia.com</link></image><item><title>Utilizzare il feedback integrato di Windows nella Universal Windows Platform </title><link>https://www.winrtitalia.com/script/149/Utilizzare-Feedback-Integrato-Windows-Universal-Windows-Platform.aspx</link><pubDate>Thu, 19 Jan 2017 07:00:00 GMT</pubDate><description>&lt;p&gt;In uno script precedente abbiamo visto come creare manualmente un popup di feedback per invitare gli utenti della nostra App a lasciare un commento o un voto tramite l'interfaccia fornita dallo Store.Tuttavia, ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/149/Utilizzare-Feedback-Integrato-Windows-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Utilizzare il feedback integrato di Windows nella Universal Windows Platform &lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/149/Utilizzare-Feedback-Integrato-Windows-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/149/Utilizzare-Feedback-Integrato-Windows-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Gestire il loop nelle animazioni con l&amp;#39;UWP Community Toolkit nella Universal Windows Platform</title><link>https://www.winrtitalia.com/script/147/Gestire-Loop-Animazioni-UWP-Community-Toolkit-Universal-Windows-Platform.aspx</link><pubDate>Thu, 22 Dec 2016 07:00:00 GMT</pubDate><description>&lt;p&gt;L'UWP Community Toolkit mette a disposizione una serie di controlli e helper che ci consentono di snellire e semplificare la scrittura delle nostre  applicazioni. Nello script di questa settimana vediamo come ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/147/Gestire-Loop-Animazioni-UWP-Community-Toolkit-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Gestire il loop nelle animazioni con l&amp;#39;UWP Community Toolkit nella Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/147/Gestire-Loop-Animazioni-UWP-Community-Toolkit-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/147/Gestire-Loop-Animazioni-UWP-Community-Toolkit-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Mostrare un Popup di Feedback nella Universal Windows Platform</title><link>https://www.winrtitalia.com/script/139/Mostrare-Popup-Feedback-Universal-Windows-Platform.aspx</link><pubDate>Thu, 13 Oct 2016 06:00:00 GMT</pubDate><description>&lt;p&gt;Una volta sviluppata e pubblicata la nostra app, è importante mantenere alto il livello di engagement dell'utente. Uno dei modi per farlo è cercare di raccogliere quanti più feeback possibile, in modo da andare...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/139/Mostrare-Popup-Feedback-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Mostrare un Popup di Feedback nella Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/139/Mostrare-Popup-Feedback-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/139/Mostrare-Popup-Feedback-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Concatenare gli effetti sulle immagini con le Composition API nella Universal Windows Platform</title><link>https://www.winrtitalia.com/script/136/Concatenare-Effetti-Immagini-Composition-API-Universal-Windows-Platform.aspx</link><pubDate>Thu, 22 Sep 2016 06:00:00 GMT</pubDate><description>&lt;p&gt;Qualche settimana fa abbiamo visto come sia facile applicare un effetto Sepia ad una immagine tramite le Composition API della Universal Windows Platform. Tuttavia, pur essendo un layer abbastanza ricco, le ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/136/Concatenare-Effetti-Immagini-Composition-API-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Concatenare gli effetti sulle immagini con le Composition API nella Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, Universal Windows Platform, WinRT, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/136/Concatenare-Effetti-Immagini-Composition-API-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/136/Concatenare-Effetti-Immagini-Composition-API-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Effetto seppia con le Composition API nella Universal Windows Platform</title><link>https://www.winrtitalia.com/script/131/Effetto-Seppia-Composition-API-Universal-Windows-Platform.aspx</link><pubDate>Thu, 09 Jun 2016 06:00:00 GMT</pubDate><description>&lt;p&gt;Negli script precedenti abbiamo visto come grazie alle Composition API sia facile creare delle animazioni ad alte performance con pochissime righe di codice. Questa settimana andremo a vedere come sia ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/131/Effetto-Seppia-Composition-API-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Effetto seppia con le Composition API nella Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/131/Effetto-Seppia-Composition-API-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/131/Effetto-Seppia-Composition-API-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Ripristinare una sessione di disegno tramite le DirectInk API nella Universal Windows Platform</title><link>https://www.winrtitalia.com/script/123/Ripristinare-Sessione-Disegno-Tramite-DirectInk-API-Universal-Windows-Platform.aspx</link><pubDate>Thu, 17 Mar 2016 07:00:00 GMT</pubDate><description>&lt;p&gt;Abbiamo visto come sia facile utilizzare le DirectInk API della Universal Windows Platform per implementare dei canvas virtuali con cui scrivere e disegnare tramite touch o mouse.In un altro script abbiamo ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/123/Ripristinare-Sessione-Disegno-Tramite-DirectInk-API-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Ripristinare una sessione di disegno tramite le DirectInk API nella Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/123/Ripristinare-Sessione-Disegno-Tramite-DirectInk-API-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/123/Ripristinare-Sessione-Disegno-Tramite-DirectInk-API-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Salvare una sessione di disegno tramite le DirectInk API nella Universal Windows Platform</title><link>https://www.winrtitalia.com/script/122/Salvare-Sessione-Disegno-Tramite-DirectInk-API-Universal-Windows-Platform.aspx</link><pubDate>Thu, 10 Mar 2016 07:00:00 GMT</pubDate><description>&lt;p&gt;Nello script precedente, abbiamo visto come sia facile utilizzare le DirectInk API nella Universal Windows Platform per implementare dei canvas virtuali con cui scrivere e disegnare tramite touch o mouse.Un'...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/122/Salvare-Sessione-Disegno-Tramite-DirectInk-API-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Salvare una sessione di disegno tramite le DirectInk API nella Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/122/Salvare-Sessione-Disegno-Tramite-DirectInk-API-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/122/Salvare-Sessione-Disegno-Tramite-DirectInk-API-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Le DirectInk API nella Universal Windows Platform</title><link>https://www.winrtitalia.com/script/121/DirectInk-API-Universal-Windows-Platform.aspx</link><pubDate>Thu, 03 Mar 2016 07:00:00 GMT</pubDate><description>&lt;p&gt;La DirectInk platform è il nuovo set di API disponibili nella Universal Windows Platform dedicate al digital inking. A differenza delle precedenti versioni di WinRT la nuova DirectInk Platform ci permette senza...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/121/DirectInk-API-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Le DirectInk API nella Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/121/DirectInk-API-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/121/DirectInk-API-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Consumare un Application Service nella Universal Windows Platform</title><link>https://www.winrtitalia.com/script/114/Consumare-Application-Service-Universal-Windows-Platform.aspx</link><pubDate>Thu, 14 Jan 2016 07:00:00 GMT</pubDate><description>&lt;p&gt;Lo script di questa settimana tratta una nuova funzionalità offerta da Universal Windows Platform, ovvero gli Application Service. Gli Application Service offrono un set di API che permettono a due app ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/114/Consumare-Application-Service-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Consumare un Application Service nella Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/114/Consumare-Application-Service-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/114/Consumare-Application-Service-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Esecuzione in background con il DeviceUseTrigger nella Universal Windows Platform</title><link>https://www.winrtitalia.com/script/111/Esecuzione-Background-DeviceUseTrigger-Universal-Windows-Platform.aspx</link><pubDate>Thu, 26 Nov 2015 07:00:00 GMT</pubDate><description>&lt;p&gt;Il Windows Runtime mette a disposizione una serie di API che permettono alle nostre app di operare in background. All'interno di WinRT l'esecuzione in background è coordinata da una serie di regole che ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/111/Esecuzione-Background-DeviceUseTrigger-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Esecuzione in background con il DeviceUseTrigger nella Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/111/Esecuzione-Background-DeviceUseTrigger-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/111/Esecuzione-Background-DeviceUseTrigger-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Organizzare le view per DeviceFamily nelle Universal Windows App</title><link>https://www.winrtitalia.com/script/110/Organizzare-View-DeviceFamily-Universal-Windows-App.aspx</link><pubDate>Thu, 12 Nov 2015 07:00:00 GMT</pubDate><description>&lt;p&gt;Con Windows 10 è stato introdotto il concetto di DeviceFamily, ovvero un raggruppamento logico di dispositivi accumunati da una serie di caratteristiche hardware.Questa classificazione tuttavia, non è solo ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/110/Organizzare-View-DeviceFamily-Universal-Windows-App.aspx"&gt;&lt;em&gt;Organizzare le view per DeviceFamily nelle Universal Windows App&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/110/Organizzare-View-DeviceFamily-Universal-Windows-App.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/110/Organizzare-View-DeviceFamily-Universal-Windows-App.aspx#feedback</wfw:comment></item><item><title>Il Compiled Binding nella Universal Windows Platform</title><link>https://www.winrtitalia.com/script/106/Compiled-Binding-Universal-Windows-Platform.aspx</link><pubDate>Thu, 08 Oct 2015 06:00:00 GMT</pubDate><description>&lt;p&gt;Una delle novità introdotte con la Universal Windows Platform, è il Compiled Binding.Questa funzionalità ha l'obbiettivo di rendere più efficente e debuggabile il meccanismo di data binding a cui ormai siamo ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/106/Compiled-Binding-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Il Compiled Binding nella Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/106/Compiled-Binding-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/106/Compiled-Binding-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Feature &amp;amp; API detection nelle Universal Windows Platform</title><link>https://www.winrtitalia.com/script/105/Feature-API-Detection-Universal-Windows-Platform.aspx</link><pubDate>Thu, 01 Oct 2015 06:00:00 GMT</pubDate><description>&lt;p&gt;La Universal Windows Platform introduce il concetto di "codice adattivo", ovvero la capacità che ha il nostro codice di determinare a runtime la presenza di eventi, classi e metodi in base al device o ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/105/Feature-API-Detection-Universal-Windows-Platform.aspx"&gt;&lt;em&gt;Feature &amp;amp; API detection nelle Universal Windows Platform&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/105/Feature-API-Detection-Universal-Windows-Platform.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/105/Feature-API-Detection-Universal-Windows-Platform.aspx#feedback</wfw:comment></item><item><title>Tipizzare la lettura di una risposta HTTP nelle Universal app</title><link>https://www.winrtitalia.com/script/104/Tipizzare-Lettura-Risposta-HTTP-Universal-App.aspx</link><pubDate>Thu, 24 Sep 2015 06:00:00 GMT</pubDate><description>&lt;p&gt;Molto spesso le nostre applicazioni si trovano ad interagire con degli endpoint HTTP che, se interrogati correttamente, restituiscono i dati che ci interessano sotto forma di JSON. In scenari come questi, il ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.winrtitalia.com/script/104/Tipizzare-Lettura-Risposta-HTTP-Universal-App.aspx"&gt;&lt;em&gt;Tipizzare la lettura di una risposta HTTP nelle Universal app&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>Windows 10, WinRT, </category><guid isPermaLink="true">https://www.winrtitalia.com/script/104/Tipizzare-Lettura-Risposta-HTTP-Universal-App.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.winrtitalia.com/script/104/Tipizzare-Lettura-Risposta-HTTP-Universal-App.aspx#feedback</wfw:comment></item><item><title>Usare Unity come framework di dependency injection in MVC 5</title><link>https://www.aspitalia.com/script/1197/Usare-Unity-Framework-Dependency-Injection-MVC.aspx</link><pubDate>Mon, 21 Sep 2015 06:00:00 GMT</pubDate><description>&lt;p&gt;Per utilizzare Unity Container all'interno di un progetto ASP.NET MVC 5 è innanzitutto necessario installare il package NuGet Unity.Mvc e tutte le sue dipendenze, tramite l'interfaccia fornita da Visual Studio ...&lt;/p&gt;&lt;p&gt;Continua a leggere &lt;a href="https://www.aspitalia.com/script/1197/Usare-Unity-Framework-Dependency-Injection-MVC.aspx"&gt;&lt;em&gt;Usare Unity come framework di dependency injection in MVC 5&lt;/em&gt;&lt;/a&gt;.&lt;/p&gt;&lt;hr /&gt;&lt;p&gt;&lt;a href="https://www.aspitalia.com/"&gt;(C) 2026 ASPItalia.com Network - All rights reserved&lt;/a&gt;&lt;/p&gt;</description><dc:creator>Giancarlo Lelli</dc:creator><category>ASP.NET MVC 5, </category><guid isPermaLink="true">https://www.aspitalia.com/script/1197/Usare-Unity-Framework-Dependency-Injection-MVC.aspx</guid><slash:comments>0</slash:comments><wfw:comment>https://www.aspitalia.com/script/1197/Usare-Unity-Framework-Dependency-Injection-MVC.aspx#feedback</wfw:comment></item></channel></rss>